DocumentCode
2199734
Title
Purchasing Behavior in Free to Play Games: Concepts and Empirical Validation
Author
Hanner, Nicolai ; Zarnekow, Ruediger
Author_Institution
Tech. Univ. of Berlin, Berlin, Germany
fYear
2015
fDate
5-8 Jan. 2015
Firstpage
3326
Lastpage
3335
Abstract
Free to play is supposed to be the future of monetizing games. On one side user can access the game for free, thus it is distributed quickly. On the other side the game generates turnover by user spending real money on virtual items. Even though only a small number of players buy in-game items, it seems to be a very successful revenue model for games. Yet there is little understanding of the purchasing behavior of paying customers. Due to the importance of understanding the small group of paying users, the customer lifetime value becomes a major issue. This paper contributes to the understanding of purchasing behavior in free to play games. With real data of paying users, we shed light on the purchasing behavior for conversion, retention and monetization of customers in free to play games.
Keywords
behavioural sciences computing; computer games; purchasing; customer lifetime value; free-to-play games; purchasing behavior; revenue model; Business; Context; Games; Industries; Land mobile radio; Profitability; Tutorials;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location
Kauai, HI
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2015.401
Filename
7070216
Link To Document