DocumentCode :
2200702
Title :
3D geometry graphics system using deferred primitive rendering with VLIW geometry processor
Author :
Sang-Joon Nam ; Young-Su Kwon ; Joon-Hee Lee ; Yeon-Ho Im ; Chong-Min Kyung
Author_Institution :
Syst. IC R&D Lab., Hyundai Electron. Ind., South Korea
fYear :
2000
fDate :
13-15 June 2000
Firstpage :
328
Lastpage :
329
Abstract :
The geometry stage which performs the transformation and lighting operations of vertices, has become the critical part in the 3D graphics pipeline. We have designed the FGA (FLOVA Geometry Accelerator) that is the 3D geometry graphics system and it almost removes the time required for the process geometry stage. The 3D graphics library, FGA-GL, supports the FGA system. The deferred primitive rendering algorithm of FGA-GL enables the geometry processing of the primitive data to be done concurrently with the host job such as primitive data management or game AI. FGA improves the average performance of the 3D graphics system by 2.5-3.0 times.
Keywords :
digital signal processing chips; floating point arithmetic; multiprocessing systems; rendering (computer graphics); software libraries; 3D geometry graphics system; 3D graphics library; 3D graphics pipeline; FGA-GL; FLOVA geometry accelerator; VLIW geometry processor; average performance; deferred primitive rendering algorithm; floating-point VLIW architecture; game AI; geometry processing; lighting operations; primitive data management; transformation operations; Acceleration; Computer graphics; Electronics industry; Geometry; Libraries; Light sources; Pipelines; Rendering (computer graphics); Research and development; VLIW;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
Conference_Location :
Los Angles, CA, USA
Print_ISBN :
0-7803-6301-9
Type :
conf
DOI :
10.1109/ICCE.2000.854662
Filename :
854662
Link To Document :
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