DocumentCode
2206567
Title
Image-based techniques for digitizing environments and artifacts
Author
Debevec, Paul
Author_Institution
Inst. for Creative Technol. Graphics Lab., Univ. of Southern California, Marina del Rey, CA, USA
fYear
2003
fDate
6-10 Oct. 2003
Firstpage
234
Lastpage
241
Abstract
We present an overview of techniques for generating photoreal computer graphics models of real-world places and objects. Our group´s early efforts in modeling scenes involved the development of Faqade, an interactive photogrammetric modeling system that uses geometric primitives to model the scene, and projective texture mapping to produce the scene appearance properties. Subsequent work has produced techniques to model the incident illumination within scenes, which we have shown to be useful for realistically adding computer-generated objects to image-based models. More recently, our work has focussed on recovering lighting-independent models of scenes and objects, capturing how each point on an object reflects light. Our latest work combines three-dimensional range scans, digital photographs, and incident illumination measurements to produce lighting-independent models of complex objects and environments.
Keywords
computational geometry; image texture; natural scenes; photogrammetry; realistic images; rendering (computer graphics); solid modelling; digital photographs; digitizing environment; image based technique; interactive photogrammetric modeling system; lighting independent model; photoreal computer graphics model; texture mapping; three dimensional range scans; Computer graphics; Cultural differences; Global communication; Laboratories; Layout; Lighting; Marine technology; Photometry; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings. Fourth International Conference on
Print_ISBN
0-7695-1991-1
Type
conf
DOI
10.1109/IM.2003.1240255
Filename
1240255
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