• DocumentCode
    2214136
  • Title

    Algorithmic choreography of animal-like body movement based on Bartenieff´s and Kestenberg´s theories

  • Author

    Nakata, Toru

  • Author_Institution
    Nat. Inst. of Adv. Ind. Sci. & Technol., Japan
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    207
  • Lastpage
    212
  • Abstract
    An automatic choreography method to generate plausible animal-like body movement is proposed. This method is based on Bartenieff´s (1980) and Kestenberg et al.´s (1999) theories that are conventionally used to evaluate human´s psychological and developmental states by analyzing the body movement. The idea of the paper is to use those theories in inverse way, namely to generate body behavior that is plausible regarding evolutional, developmental and psychological states. This method facilitates to choreographing body movement of humanoids, animal-shaped robots, and CG characters in video games. The paper describes the basic ideas, and reports an implementation example on a CG character
  • Keywords
    biomechanics; computer graphics; humanities; psychology; CG characters; algorithmic choreography; animal-like body movement; animal-shaped robots; body behavior; computer graphics; developmental states; humanoids; psychological states; video games; Algorithm design and analysis; Animals; Character generation; Games; Humanoid robots; Humans; Intelligent systems; Psychology; Service robots; Shape control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Interactive Communication, 2001. Proceedings. 10th IEEE International Workshop on
  • Conference_Location
    Bordeaux, Paris
  • Print_ISBN
    0-7803-7222-0
  • Type

    conf

  • DOI
    10.1109/ROMAN.2001.981903
  • Filename
    981903