DocumentCode
2214136
Title
Algorithmic choreography of animal-like body movement based on Bartenieff´s and Kestenberg´s theories
Author
Nakata, Toru
Author_Institution
Nat. Inst. of Adv. Ind. Sci. & Technol., Japan
fYear
2001
fDate
2001
Firstpage
207
Lastpage
212
Abstract
An automatic choreography method to generate plausible animal-like body movement is proposed. This method is based on Bartenieff´s (1980) and Kestenberg et al.´s (1999) theories that are conventionally used to evaluate human´s psychological and developmental states by analyzing the body movement. The idea of the paper is to use those theories in inverse way, namely to generate body behavior that is plausible regarding evolutional, developmental and psychological states. This method facilitates to choreographing body movement of humanoids, animal-shaped robots, and CG characters in video games. The paper describes the basic ideas, and reports an implementation example on a CG character
Keywords
biomechanics; computer graphics; humanities; psychology; CG characters; algorithmic choreography; animal-like body movement; animal-shaped robots; body behavior; computer graphics; developmental states; humanoids; psychological states; video games; Algorithm design and analysis; Animals; Character generation; Games; Humanoid robots; Humans; Intelligent systems; Psychology; Service robots; Shape control;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Interactive Communication, 2001. Proceedings. 10th IEEE International Workshop on
Conference_Location
Bordeaux, Paris
Print_ISBN
0-7803-7222-0
Type
conf
DOI
10.1109/ROMAN.2001.981903
Filename
981903
Link To Document