• DocumentCode
    2215799
  • Title

    A real-time tracker for markerless augmented reality

  • Author

    Comport, Andrew I. ; Marchand, Eric ; Chaumette, François

  • Author_Institution
    IRISA/INRIA, France
  • fYear
    2003
  • fDate
    7-10 Oct. 2003
  • Firstpage
    36
  • Lastpage
    45
  • Abstract
    Augmented reality has now progressed to the point where real-time applications are required and being considered. At the same time it is important that synthetic elements are rendered and aligned in the scene in an accurate and visually acceptable way. In order to address these issues a real-time, robust and efficient 3D model-based tracking algorithm is proposed for a ´video see through´ monocular vision system. The tracking of objects in the scene amounts to calculating the pose between the camera and the objects. Virtual objects can then be projected into the scene using the pose. Here, non-linear pose computation is formulated by means of a virtual visual servoing approach. In this context, the derivation of point-to-curve interaction matrices is given for different features including lines, circles, cylinders and spheres. A local moving edge tracker is used in order to provide real-time tracking of points normal to the object contours. A method is proposed for combining local position uncertainty and global pose uncertainty in an efficient and accurate way by propagating uncertainty. Robustness is obtained by integrating an M-estimator into the visual control law via an iteratively re-weighted least squares implementation. The method presented in this paper has been validated on several complex image sequences including outdoor environments. Results show the method to be robust to occlusion, changes in illumination and mistracking.
  • Keywords
    augmented reality; computer vision; edge detection; image sequences; least squares approximations; optical tracking; rendering (computer graphics); servomechanisms; stereo image processing; 3D model; complex image sequences; global pose uncertainty; interaction matrices; least squares implementation; local position uncertainty; markerless augmented reality; monocular vision system; moving edge tracker; nonlinear pose computation; object contours; occlusion; outdoor environments; point-to-curve interaction; real-time applications; real-time tracker; synthetic elements; tracking algorithm; uncertainty propagation; virtual objects; virtual visual serving approach; visual control law; Augmented reality; Cameras; Layout; Least squares methods; Machine vision; Real time systems; Robust control; Robustness; Uncertainty; Visual servoing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2006-5
  • Type

    conf

  • DOI
    10.1109/ISMAR.2003.1240686
  • Filename
    1240686