DocumentCode
2216201
Title
Immersive evaluation of virtualized soccer match at real stadium model
Author
Inamoto, Naho ; Saito, Hideo
Author_Institution
Dept. of Inf. & Comput. Sci., Keio Univ., Yokohama, Japan
fYear
2003
fDate
7-10 Oct. 2003
Firstpage
188
Lastpage
197
Abstract
This paper presents a novel observation system for immersive soccer match taken by multiple video cameras at a real stadium. The user sees the soccer field model in front of his/her eyes from the viewpoint through head-mounted display, while the images of players and a soccer ball are also rendered onto the display. For geometric registration between the soccer field model in the real world and the dynamic soccer scene in the rendered images, the viewpoint position of the user is computed by using only natural feature lines in the HMD camera image. Since it is difficult to strongly calibrate the HMD camera and the multiple cameras that capture the real soccer scene, we employ projective geometry for the registration and the rendering. For demonstrating the efficacy of the proposed system, video images of soccer matches taken at real stadium are rendered onto the HMD camera images of a tabletop stadium model. This is a completely new challenge to apply augmented reality to a dynamic event in a large-space.
Keywords
augmented reality; feature extraction; helmet mounted displays; image registration; rendering (computer graphics); sport; three-dimensional displays; video cameras; HMD camera; augmented reality; calibration; camera image; computer vision; dynamic soccer scene; geometric registration; head mounted display; images of players; immersive evaluation; multiple cameras; multiple video cameras; natural feature lines; observation system; projective geometry; real stadium model; real world; rendered images; rendering; soccer ball; soccer field model; soccer matches; tabletop stadium model; video images; virtualized soccer match; Augmented reality; Cameras; Character generation; Displays; Image reconstruction; Layout; Rendering (computer graphics); TV broadcasting; Virtual reality; Watches;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Print_ISBN
0-7695-2006-5
Type
conf
DOI
10.1109/ISMAR.2003.1240702
Filename
1240702
Link To Document