DocumentCode
2218845
Title
GPU-based acceleration for Monte Carlo ray-tracing of complex 3D scene
Author
Li, Yuguang ; Dai, Xu ; Zhao, Feng ; Shang, Hong
Author_Institution
Sch. of Instrum. Sci. & Opto-Electron. Eng., Beijing Univ. of Aeronaut. & Astronaut., Beijing, China
fYear
2012
fDate
22-27 July 2012
Firstpage
4240
Lastpage
4243
Abstract
This paper introduces two acceleration methods for the Monte Carlo (MC) simulation of photons on Graphic Processing Units (GPUs). The GPU-based methods for performing MC method enable the use of the model in more complex vegetation canopy. We describe the computation and how it is mapped onto the many parallel computational units on one NVIDIA GT240M graphic card. For a vegetation canopy consisting of 13020 polygons, the speedup is 16.45× over the code on an Intel T6400 dual-core processor. And this method can be accelerated tremendously by employing better GPU processor, or using more GPUs for simulation.
Keywords
Monte Carlo methods; geophysics computing; graphics processing units; natural scenes; parallel architectures; ray tracing; vegetation mapping; GPU processor; GPU-based acceleration; Intel T6400 dual-core processor; MC simulation; Monte Carlo ray tracing; Monte Carlo simulation; NVIDIA GT240M graphic card; complex 3D scene; complex vegetation canopy; graphic processing units; parallel computational units; Acceleration; Computational modeling; Graphics processing units; Instruction sets; Photonics; Ray tracing; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Geoscience and Remote Sensing Symposium (IGARSS), 2012 IEEE International
Conference_Location
Munich
ISSN
2153-6996
Print_ISBN
978-1-4673-1160-1
Electronic_ISBN
2153-6996
Type
conf
DOI
10.1109/IGARSS.2012.6351732
Filename
6351732
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