DocumentCode
2220256
Title
Getting Started with Videogame Development
Author
Rojas, Jhonathan
Author_Institution
Grupo Avatar, PUCP, Lima, Peru
fYear
2013
fDate
5-8 Aug. 2013
Firstpage
1
Lastpage
5
Abstract
This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.
Keywords
artificial intelligence; computer games; rendering (computer graphics); artificial intelligence; collision detection; game editors; game engine architecture; game graphics rendering; physics; scripting; videogame development; Collision avoidance; Engines; Games; Physics; Rendering (computer graphics); Three-dimensional displays; Game Development; Game Engine; Videogames;
fLanguage
English
Publisher
ieee
Conference_Titel
Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2013 26th Conference on
Conference_Location
Arequipa
Type
conf
DOI
10.1109/SIBGRAPI-T.2013.10
Filename
6949393
Link To Document