• DocumentCode
    2220256
  • Title

    Getting Started with Videogame Development

  • Author

    Rojas, Jhonathan

  • Author_Institution
    Grupo Avatar, PUCP, Lima, Peru
  • fYear
    2013
  • fDate
    5-8 Aug. 2013
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.
  • Keywords
    artificial intelligence; computer games; rendering (computer graphics); artificial intelligence; collision detection; game editors; game engine architecture; game graphics rendering; physics; scripting; videogame development; Collision avoidance; Engines; Games; Physics; Rendering (computer graphics); Three-dimensional displays; Game Development; Game Engine; Videogames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2013 26th Conference on
  • Conference_Location
    Arequipa
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI-T.2013.10
  • Filename
    6949393