DocumentCode
2222912
Title
Through-the-eyes control of a virtual humanoid
Author
Courty, Nicolas ; Marchand, Éric ; Arnaldi, Bruno
Author_Institution
France Telecom R&D, IRISA /INRIA Rennes, France
fYear
2001
fDate
2001
Firstpage
74
Lastpage
83
Abstract
We present an animation technique to control a humanoid in a virtual environment. The automatic generation of humanoid motion is difficult and needs to be simplified. The solution proposed in this paper consists of controlling humanoid motion through the image it "perceives": through-the-eyes control. The considered approach is based on the visual servoing concept. It allows the automatic generation of (virtual) camera motion by simply specifying the task in the image space. This approach is suited to highly reactive contexts (video games, virtual reality). We also discuss the integration of such techniques in a more complex behavioral system
Keywords
computer animation; image motion analysis; virtual reality; animation technique; automatic camera motion generation; highly reactive contexts; image space; through-the-eyes control; video games; virtual humanoid; virtual reality; visual servoing; Animation; Automatic control; Cameras; Games; Kinematics; Motion control; Research and development; Telecommunication control; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
Conference_Location
Seoul
ISSN
1087-4844
Print_ISBN
0-7803-7237-9
Type
conf
DOI
10.1109/CA.2001.982379
Filename
982379
Link To Document