• DocumentCode
    2222912
  • Title

    Through-the-eyes control of a virtual humanoid

  • Author

    Courty, Nicolas ; Marchand, Éric ; Arnaldi, Bruno

  • Author_Institution
    France Telecom R&D, IRISA /INRIA Rennes, France
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    74
  • Lastpage
    83
  • Abstract
    We present an animation technique to control a humanoid in a virtual environment. The automatic generation of humanoid motion is difficult and needs to be simplified. The solution proposed in this paper consists of controlling humanoid motion through the image it "perceives": through-the-eyes control. The considered approach is based on the visual servoing concept. It allows the automatic generation of (virtual) camera motion by simply specifying the task in the image space. This approach is suited to highly reactive contexts (video games, virtual reality). We also discuss the integration of such techniques in a more complex behavioral system
  • Keywords
    computer animation; image motion analysis; virtual reality; animation technique; automatic camera motion generation; highly reactive contexts; image space; through-the-eyes control; video games; virtual humanoid; virtual reality; visual servoing; Animation; Automatic control; Cameras; Games; Kinematics; Motion control; Research and development; Telecommunication control; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings
  • Conference_Location
    Seoul
  • ISSN
    1087-4844
  • Print_ISBN
    0-7803-7237-9
  • Type

    conf

  • DOI
    10.1109/CA.2001.982379
  • Filename
    982379