DocumentCode :
2227526
Title :
3D Human Body Morphing Based on Shape Interpolation
Author :
Zhong Yueqi ; Liu Hongyan ; Jinag Juanfen ; Liu Li
Author_Institution :
Coll. of Textiles, Donghua Univ., Shanghai, China
fYear :
2009
fDate :
26-28 Dec. 2009
Firstpage :
1027
Lastpage :
1030
Abstract :
With the development of online apparel retailing, the shape of the human body becomes the keystone when evaluating the fit/ease information in the cyberspace. In this paper, we present a method to interpolate the body shape between two arbitrary scanned human bodies. The target shape is first segmented into head, left arm, right arm, left leg, right leg and torso to form a skeleton structure automatically. The pose difference among the scanned human bodies is then adjusted based on the skeleton-driven skin deformation. A slice-by-slice resampling procedure is initiated after the pose synchronization. The resampled points cloud is then employed to reconstruct the new body shape. The final visual effects and the measurements validate that this method is a fast and robust shape interpolation approach, which is very helpful in determining the avatar for the customer in the cyberspace.
Keywords :
interpolation; pose estimation; sampling methods; shape recognition; solid modelling; 3D human body morphing; arbitrary scanned human bodies; online apparel retailing; pose synchronization; resampled points cloud; robust shape interpolation approach; scanned human bodies pose difference; skeleton driven skin deformation; skeleton structure; slice-by-slice resampling procedure; Clouds; Humans; Interpolation; Leg; Robustness; Shape measurement; Skeleton; Skin; Torso; Visual effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Engineering (ICISE), 2009 1st International Conference on
Conference_Location :
Nanjing
Print_ISBN :
978-1-4244-4909-5
Type :
conf
DOI :
10.1109/ICISE.2009.3
Filename :
5455323
Link To Document :
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