• DocumentCode
    2228523
  • Title

    A Survey and Typology of Human Computation Games

  • Author

    Pe-Than, Ei Pa Pa ; Goh, Dion Hoe-Lian ; Lee, Chei Sian

  • Author_Institution
    Wee Kim Wee Sch. of Commun. & Inf., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2012
  • fDate
    16-18 April 2012
  • Firstpage
    720
  • Lastpage
    725
  • Abstract
    Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner.
  • Keywords
    computer games; human computer interaction; pattern classification; problem solving; HCG classification; HCG features; computational problems; gameplay; human brain power; human computation games; human problem solving skills; typology; Collaboration; Computers; Games; Humans; Positron emission tomography; Quality control; Redundancy; Human computation game; social computing; survey; typology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations (ITNG), 2012 Ninth International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4673-0798-7
  • Type

    conf

  • DOI
    10.1109/ITNG.2012.124
  • Filename
    6209123