DocumentCode
2228523
Title
A Survey and Typology of Human Computation Games
Author
Pe-Than, Ei Pa Pa ; Goh, Dion Hoe-Lian ; Lee, Chei Sian
Author_Institution
Wee Kim Wee Sch. of Commun. & Inf., Nanyang Technol. Univ., Singapore, Singapore
fYear
2012
fDate
16-18 April 2012
Firstpage
720
Lastpage
725
Abstract
Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner.
Keywords
computer games; human computer interaction; pattern classification; problem solving; HCG classification; HCG features; computational problems; gameplay; human brain power; human computation games; human problem solving skills; typology; Collaboration; Computers; Games; Humans; Positron emission tomography; Quality control; Redundancy; Human computation game; social computing; survey; typology;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: New Generations (ITNG), 2012 Ninth International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4673-0798-7
Type
conf
DOI
10.1109/ITNG.2012.124
Filename
6209123
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