DocumentCode
2233941
Title
Fairness among game players in networked haptic environments influence of network latency
Author
Ishibashi, Yutaka ; Kaneoka, Hiroyuki
Author_Institution
Dept. of Comput. Sci. & Eng., Nagoya Inst. of Technol., Japan
fYear
2005
fDate
6-8 July 2005
Abstract
By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the experiment, we subjectively and objectively clarify the influence by changing the difference in network latency between two players. Experimental results show that the difference which leads to unfairness depends on the network latency. We also demonstrate that the differences larger than 30 ms or 40 ms lead to unfairness in the experimental system. Furthermore, we hardly perceive unfairness when the network latency of the two players is less than around 30 ms in the experiment.
Keywords
computer games; haptic interfaces; real-time systems; game player fairness; haptic interface device; network latency; real-time game; Character generation; Collaborative work; Computer science; Degradation; Delay; Haptic interfaces; Imaging phantoms; Intelligent networks; Network servers; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2005. ICME 2005. IEEE International Conference on
Print_ISBN
0-7803-9331-7
Type
conf
DOI
10.1109/ICME.2005.1521359
Filename
1521359
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