• DocumentCode
    2233941
  • Title

    Fairness among game players in networked haptic environments influence of network latency

  • Author

    Ishibashi, Yutaka ; Kaneoka, Hiroyuki

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Nagoya Inst. of Technol., Japan
  • fYear
    2005
  • fDate
    6-8 July 2005
  • Abstract
    By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the experiment, we subjectively and objectively clarify the influence by changing the difference in network latency between two players. Experimental results show that the difference which leads to unfairness depends on the network latency. We also demonstrate that the differences larger than 30 ms or 40 ms lead to unfairness in the experimental system. Furthermore, we hardly perceive unfairness when the network latency of the two players is less than around 30 ms in the experiment.
  • Keywords
    computer games; haptic interfaces; real-time systems; game player fairness; haptic interface device; network latency; real-time game; Character generation; Collaborative work; Computer science; Degradation; Delay; Haptic interfaces; Imaging phantoms; Intelligent networks; Network servers; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2005. ICME 2005. IEEE International Conference on
  • Print_ISBN
    0-7803-9331-7
  • Type

    conf

  • DOI
    10.1109/ICME.2005.1521359
  • Filename
    1521359