• DocumentCode
    2240302
  • Title

    An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees

  • Author

    Koniaris, Charalampos ; Gaitatzes, Athanasios ; Papaioannou, Georgios

  • Author_Institution
    VR Dept., FHW, Athens
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    53
  • Lastpage
    60
  • Abstract
    Rendering realistic outdoor scenes in realtime applications is a difficult task to accomplish since the geometric complexity of the objects, and most notably of trees, is too high for current hardware to handle efficiently in large amounts.Our method generates trees with self-similarity, and later exploits this property by heavily sharing pre-rendered textures of similar parts of the tree. The intrinsic tree hierarchy of the trees, combined with their self-similarity, allows generation of multiple levels of detail. Here we present the flow of the processing stage, from the collection of the required input data until the export of the models in all their levels of detail as well as related and additional data.
  • Keywords
    image texture; rendering (computer graphics); vegetation; automated modeling method; intrinsic tree hierarchy; multiple detail levels; object geometric complexity; prerendered textures; real-time trees; realistic outdoor scene rendering; Hardware; Layout; foliage; image-based; modeling; rendering; tree;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.15
  • Filename
    5116553