DocumentCode :
2240423
Title :
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures
Author :
Vidani, Alberto Cabas ; Chittaro, Luca
Author_Institution :
Dept. of Math & Comput. Sci., Univ. of Udine, Udine
fYear :
2009
fDate :
23-24 March 2009
Firstpage :
95
Lastpage :
102
Abstract :
Lack of standard methodologies to guide and organize game design can result in longer and less predictable game production processes. Moreover, the need for interaction among domain experts (providing the instructional content) and game developers is a peculiar aspect of serious games that makes their development more difficult. This paper focuses on the design of games for procedural training, and proposes to adopt a task modeling technique (ConcurTaskTrees, CTT) in the modeling of training scenarios. In particular, we show how CTT can be used to (i) analyze and structure pedagogical content about the procedures, (ii) support and monitor procedure execution in the game. We also describe how we employed CTT in the design of a serious game for training nurses in emergency medical procedures on disabled patients.
Keywords :
biomedical education; computer based training; computer games; medical computing; teaching; disabled patient; emergency medical procedure; pedagogical content; procedural training; serious game design; task modeling formalism; Application software; Biomedical monitoring; Computer science; Human computer interaction; Patient monitoring; Predictive models; Process design; Production; Research and development; Stress; design; development; emergency medical procedures; serious games; task modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location :
Coventry
Print_ISBN :
978-0-7695-3588-3
Type :
conf
DOI :
10.1109/VS-GAMES.2009.24
Filename :
5116558
Link To Document :
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