Title :
Output-sensitive hidden surface removal
Author :
Overmars, Mark ; Sharir, Micha
Author_Institution :
Dept. of Comput. Sci., Utrecht Univ., Netherlands
fDate :
30 Oct-1 Nov 1989
Abstract :
Several output-sensitive algorithms for hidden surface removal in a collection of n horizontal triangles, viewed from a point at z=-∞, are derived. If k is the combinatorial complexity of the output visibility map, then the result is a simple (deterministic) algorithm that runs in time O(n√ k log n) and several improved and more sophisticated algorithms that use randomization. One of these algorithms runs in time O(n4/3log γn+k3/5n 4/5+δ) for any δ>0, where γ is some constant less than 3. The performance of the other algorithms is potentially even faster; it depends on other parameters of the structure of the given triangles, as well as on the output size. A variant of the simple algorithm performs hidden surface removal for n (nonintersecting) balls in time O(n3/2log n+k)
Keywords :
computational complexity; computational geometry; combinatorial complexity; hidden surface removal; horizontal triangles; output visibility map; output-sensitive algorithms; Computer graphics; Computer science; Councils; Layout; Pixel; Research and development; Slabs;
Conference_Titel :
Foundations of Computer Science, 1989., 30th Annual Symposium on
Conference_Location :
Research Triangle Park, NC
Print_ISBN :
0-8186-1982-1
DOI :
10.1109/SFCS.1989.63541