DocumentCode
2250866
Title
Graph theory-the key to AI applications in dynamics
Author
Andrews, Gordon C. ; Lo, Lynette ; Wong, Clement
Author_Institution
Dept. of Mech. Eng., Waterloo Univ., Ont., Canada
Volume
3
fYear
1997
fDate
12-15 Oct 1997
Firstpage
2939
Abstract
The goal of this research was to develop an expert system for dynamic and kinematic mechanical systems. This goal was achieved through a creative combination of a previously-developed graph-theory technique, the vector-network method, plus the blackboard technique from artificial intelligence, implemented in the MAPLE algebraic manipulation language. The resulting program, KINDY (kinematic/dynamic problem solver) was successfully tested on a variety of two-dimensional kinematic and dynamic problems involving particles. It has since been superseded by DBS (for dynamic blackboard system) which has the capability of solving systems with rigid bodies and closed kinematic chains. This combination of methods holds great promise for artificial intelligence applications in dynamics
Keywords
blackboard architecture; dynamics; expert systems; graph theory; kinematics; physics computing; symbol manipulation; vectors; KINDY; blackboard technique; closed kinematic chains; dynamic blackboard system; dynamic mechanical systems; expert system; graph-theory technique; kinematic mechanical systems; kinematic/dynamic problem solver; rigid bodies; vector-network method; Artificial intelligence; Circuits; Encoding; Expert systems; Graph theory; Kinematics; Manipulator dynamics; Mathematical model; Mechanical systems; Satellite broadcasting;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.635442
Filename
635442
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