DocumentCode
2264265
Title
Managing interaction for multimedia collaboration: through the keyhole of noughts and crosses games
Author
Abidin, Siti Z Z ; Chen, Min ; Grant, Phil W.
Author_Institution
Dept. of Comput. Sci., Univ. of Wales Swansea, UK
fYear
2004
fDate
13-15 Dec. 2004
Firstpage
132
Lastpage
135
Abstract
Interaction management is concerned with the protocols that govern structured interactive activities among multiple users or agents in distributed and collaborative environments. Research in this area has largely been carried out in specific application domains, such as 3D virtual environments. We present an abstraction of various collaborative applications in the form of variations of noughts and crosses. We examine the needs in these games for programming interaction protocols, and propose a comprehensive collection of program constructs for supporting interaction management. We demonstrate, through these variations of the game, the usefulness of these language constructs.
Keywords
authoring languages; authoring systems; distributed processing; groupware; human computer interaction; interactive systems; multimedia systems; protocols; 3D virtual environment; authoring languages; authoring systems; interaction management; interaction protocol; multimedia collaboration; noughts and crosses games; Application software; Cameras; Collaboration; Collaborative work; Environmental management; Protocols; Round robin; Switches; Testing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Software Engineering, 2004. Proceedings. IEEE Sixth International Symposium on
Print_ISBN
0-7695-2217-3
Type
conf
DOI
10.1109/MMSE.2004.50
Filename
1376651
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