• DocumentCode
    2264265
  • Title

    Managing interaction for multimedia collaboration: through the keyhole of noughts and crosses games

  • Author

    Abidin, Siti Z Z ; Chen, Min ; Grant, Phil W.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Wales Swansea, UK
  • fYear
    2004
  • fDate
    13-15 Dec. 2004
  • Firstpage
    132
  • Lastpage
    135
  • Abstract
    Interaction management is concerned with the protocols that govern structured interactive activities among multiple users or agents in distributed and collaborative environments. Research in this area has largely been carried out in specific application domains, such as 3D virtual environments. We present an abstraction of various collaborative applications in the form of variations of noughts and crosses. We examine the needs in these games for programming interaction protocols, and propose a comprehensive collection of program constructs for supporting interaction management. We demonstrate, through these variations of the game, the usefulness of these language constructs.
  • Keywords
    authoring languages; authoring systems; distributed processing; groupware; human computer interaction; interactive systems; multimedia systems; protocols; 3D virtual environment; authoring languages; authoring systems; interaction management; interaction protocol; multimedia collaboration; noughts and crosses games; Application software; Cameras; Collaboration; Collaborative work; Environmental management; Protocols; Round robin; Switches; Testing; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Software Engineering, 2004. Proceedings. IEEE Sixth International Symposium on
  • Print_ISBN
    0-7695-2217-3
  • Type

    conf

  • DOI
    10.1109/MMSE.2004.50
  • Filename
    1376651