DocumentCode :
2270305
Title :
GPU-Based Monte-Carlo Volume Raycasting
Author :
Salama, Christof Rezk
Author_Institution :
Univ. of Siegen, Siegen
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
411
Lastpage :
414
Abstract :
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the application of stochastic raytracing techniques for volume rendering and provide a fast GPU-based prototype implementation. In addition, we propose a simple phenomenological scattering model, closely related to the Phong illumination model that many artists are familiar with. We demonstrate our technique being capable of producing convincing images, yet flexible enough for digital productions in practice.
Keywords :
Monte Carlo methods; rendering (computer graphics); GPU-based Monte-Carlo volume raycasting; Phong illumination model; ambient occlusion; environment mapping; hardware-accelerated volume rendering approach; phenomenological scattering model; stochastic raytracing techniques; Application software; Attenuation; Computer graphics; Isosurfaces; Light scattering; Lighting; Optical refraction; Production; Rendering (computer graphics); Stochastic processes;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location :
Maui, HI
ISSN :
1550-4085
Print_ISBN :
978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.27
Filename :
4392752
Link To Document :
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