DocumentCode :
2274058
Title :
Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities
Author :
Damodaran, Harish ; Adamovich, Sergei
Author_Institution :
New Jersey Inst. Technol., Univ. Heights, Newark, NJ, USA
fYear :
2010
fDate :
26-28 March 2010
Firstpage :
1
Lastpage :
2
Abstract :
This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system, which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time.
Keywords :
biomechanics; neurophysiology; patient rehabilitation; virtual reality; CyberGrasp hand exoskeleton; NJIT RAVR system; fingers; gross motor movement training; motor function; shoulders; stroke patients; upper extremity rehabilitation activity; Exoskeletons; Extremities; Fingers; Force feedback; Grasping; Manipulator dynamics; Physics; Shape; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Bioengineering Conference, Proceedings of the 2010 IEEE 36th Annual Northeast
Conference_Location :
New York, NY
Print_ISBN :
978-1-4244-6879-9
Type :
conf
DOI :
10.1109/NEBC.2010.5458219
Filename :
5458219
Link To Document :
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