DocumentCode
2293161
Title
Accelerate Your Graphic Program with GPU/CPU Cache
Author
Likun, Zhou ; Dingfang, Chen
Author_Institution
Continuing Educ. Sch., Shanghai Jiao Tong Univ., Shanghai
fYear
2008
fDate
22-24 Sept. 2008
Firstpage
667
Lastpage
671
Abstract
This paper discusses how to optimize the digital graphic program with cache system used in GPU/CPU architecture to gain more FPS. Firstly, we introduce the basic principle of cache system summarily; secondly, we discuss the three main organization and mapping technologies of cache system in detail, and then compare these three cache mapping solutions by giving examples; thirdly, illustrate the cache-friendly programming style, how to avoid cache race and cache split in programming.
Keywords
computer graphics; coprocessors; FPS; GPU-CPU cache; cache mapping solutions; cache-friendly programming style; digital graphic program; Acceleration; Bandwidth; Computer architecture; Continuing education; Educational technology; Feeds; Graphics; Hardware; Programming profession; System-on-a-chip; cache mapping; cache system; cache-friendly programming; digital graphic program;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2008 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-0-7695-3381-0
Type
conf
DOI
10.1109/CW.2008.58
Filename
4741375
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