• DocumentCode
    2293161
  • Title

    Accelerate Your Graphic Program with GPU/CPU Cache

  • Author

    Likun, Zhou ; Dingfang, Chen

  • Author_Institution
    Continuing Educ. Sch., Shanghai Jiao Tong Univ., Shanghai
  • fYear
    2008
  • fDate
    22-24 Sept. 2008
  • Firstpage
    667
  • Lastpage
    671
  • Abstract
    This paper discusses how to optimize the digital graphic program with cache system used in GPU/CPU architecture to gain more FPS. Firstly, we introduce the basic principle of cache system summarily; secondly, we discuss the three main organization and mapping technologies of cache system in detail, and then compare these three cache mapping solutions by giving examples; thirdly, illustrate the cache-friendly programming style, how to avoid cache race and cache split in programming.
  • Keywords
    computer graphics; coprocessors; FPS; GPU-CPU cache; cache mapping solutions; cache-friendly programming style; digital graphic program; Acceleration; Bandwidth; Computer architecture; Continuing education; Educational technology; Feeds; Graphics; Hardware; Programming profession; System-on-a-chip; cache mapping; cache system; cache-friendly programming; digital graphic program;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2008 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-0-7695-3381-0
  • Type

    conf

  • DOI
    10.1109/CW.2008.58
  • Filename
    4741375