DocumentCode
2297637
Title
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
Author
Vilela, Andreas ; Cardoso, Márcio ; Martins, Daniel ; Santos, Arnaldo ; Moreira, Lúcia ; Paredes, Hugo ; Martins, Paulo ; Morgado, Leonel
Author_Institution
Dep. Engenharias, UTAD-Univ. de Tras-os-Montes e Alto Douro, Vila Real, Portugal
fYear
2010
fDate
25-26 March 2010
Firstpage
167
Lastpage
174
Abstract
Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used for this purpose, a key resource is the number of servers required to support educational spaces. Educational activities can take place at different altitudes over the same virtual land, for different classes. This way a single virtual world server can sustain several different educational spaces/classes, reducing the number of servers needed to make available different classrooms or other educational spaces. One issue whose importance is emphasized in such conditions is that of class privacy, bearing in mind that most privacy-management features of these platforms are land-based, not space-based. In this paper, we provide an overview of the issues to consider when planning privacy in these platforms and the methodologies that can be developed and implemented to ensure it at an adequate level, including the extra privacy possible in OpenSimulator regarding Second Life Grid.
Keywords
computer based training; data privacy; grid computing; resource allocation; virtual reality; OpenSimulator; Second Life Grid; class privacy; computational resource management; educational activities; privacy-management features; training; virtual classrooms; virtual world platforms; virtual world server; Educational activities; Educational technology; File servers; Management training; Privacy; Resource management; Second Life; Space technology; Telecommunications; Web server; OpenSimulator; Second Life; access control; virtual classroom; virtual learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4244-6331-2
Electronic_ISBN
978-1-4244-6332-9
Type
conf
DOI
10.1109/VS-GAMES.2010.30
Filename
5459709
Link To Document