DocumentCode :
2300846
Title :
Visualizing 3D velocity fields near contour surfaces
Author :
Max, Nelson ; Crawfis, Roger ; Grant, Charles
Author_Institution :
Lawrence Livermore Nat. Lab., CA, USA
fYear :
1994
fDate :
17-21 Oct 1994
Firstpage :
248
Abstract :
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfaces. The first uses motion blurred particles in a thickened region around the surface. The second uses a voxel grid to contain integral curves of the vector field. The third uses many antialiased lines through the surface, and the fourth uses hairs sprouting from the surface and then bending in the direction of the vector field. All the methods use the graphics pipeline, allowing real time rotation and interaction, and the first two methods can animate the texture to move in the flow determined by the velocity field
Keywords :
antialiasing; computational geometry; data visualisation; real-time systems; rendering (computer graphics); velocity; 3D velocity fields; antialiased lines; contour surfaces; graphics pipeline; hairs; integral curves; motion blurred particles; real time rotation; texture; thickened region; vector field rendering; vector fields; vector icons; voxel grid; Animation; Data visualization; Hair; Image segmentation; Laboratories; Noise generators; Particle scattering; Shape; Surface texture; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 1994., Visualization '94, Proceedings., IEEE Conference on
Conference_Location :
Washington, DC
Print_ISBN :
0-8186-6627-7
Type :
conf
DOI :
10.1109/VISUAL.1994.346312
Filename :
346312
Link To Document :
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