DocumentCode :
2306378
Title :
No-search approach in linguistic geometry: combat simulation tool
Author :
Skhisov, Eduard ; Stilman, Bloris
Author_Institution :
American Manage. Syst. Inc., Arlington, VA, USA
Volume :
5
fYear :
1998
fDate :
11-14 Oct 1998
Firstpage :
4941
Abstract :
The paper includes a description of the improved version of the combat simulation tool presented in our earlier papers (1998). This tool is able to solve a class of combat simulation games with an arbitrary start state. The paper includes a description of the architecture of the tool and its main components including Tree Constructor and Trajectory Builder. A move generator algorithm for Tree Constructor is described in details
Keywords :
computational geometry; computational linguistics; decision trees; digital simulation; military computing; software agents; Trajectory Builder; Tree Constructor; autonomous agents; combat simulation tool; decision trees; linguistic geometry; move generator algorithm; no-search method; state space; Autonomous agents; Decision trees; Geometry; Java; Protocols; Prototypes; Software architecture; Software prototyping; Solid modeling; State-space methods;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
Conference_Location :
San Diego, CA
ISSN :
1062-922X
Print_ISBN :
0-7803-4778-1
Type :
conf
DOI :
10.1109/ICSMC.1998.727636
Filename :
727636
Link To Document :
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