DocumentCode
2317119
Title
How to find Nash equilibria with extreme total latency in network congestion games?
Author
Sperber, Heike
Author_Institution
Dept. of Math., Univ. of Kaiserslautern, Kaiserslautern, Germany
fYear
2009
fDate
13-15 May 2009
Firstpage
158
Lastpage
163
Abstract
We study the complexity of finding extreme pure Nash equilibria in symmetric network congestion games and analyse how it depends on the graph topology and the number of users. In our context best and worst equilibria are those with minimum respectively maximum total latency. We establish that both problems can be solved by a Greedy algorithm with a suitable tie breaking rule on parallel links. On series-parallel graphs finding a worst Nash equilibrium is NP-hard for two or more users while finding a best one is solvable in polynomial time for two users and NP-hard for three or more. Additionally we establish NP-hardness in the strong sense for the problem of finding a worst Nash equilibrium on a general acyclic graph.
Keywords
computational complexity; game theory; graph theory; greedy algorithms; minimax techniques; network theory (graphs); NP-hard problem; best equilibria; general acyclic graph; greedy algorithm; maximum total latency; parallel link; polynomial time; series-parallel graph topology; symmetric network congestion game; tie breaking rule; worst Nash equilibria; Adaptive systems; Costs; Degradation; Delay; Game theory; Greedy algorithms; Mathematical model; Nash equilibrium; Network topology; Polynomials; complexity; extreme equilibria; network congestion game; total latency;
fLanguage
English
Publisher
ieee
Conference_Titel
Game Theory for Networks, 2009. GameNets '09. International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-4176-1
Electronic_ISBN
978-1-4244-4177-8
Type
conf
DOI
10.1109/GAMENETS.2009.5137397
Filename
5137397
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