DocumentCode
2318243
Title
Towards behavioral control in multi-player network games
Author
Lukyanenko, Andrey ; Gurtov, Andrei
Author_Institution
Helsinki Inst. for Inf. Technol., Helsinki, Finland
fYear
2009
fDate
13-15 May 2009
Firstpage
683
Lastpage
690
Abstract
Congestion in the routers as well as certain types of resource-exhaustion DoS attacks at the servers can be treated by differentiating packet processing according to previous history of its source. Since it is often difficult to correctly classify packets as legitimate or attack traffic, the scheduling algorithm should tolerate imprecise labeling of packets as long as on the average it punishes misbehaving sources. In this paper, we propose a game-theoretic model based on player rating and formulate the problem in terms of optimal control theory. Applying the Pontryagin maximum principle, we derive necessary control functions to encourage good behavior of network players. As an application of results, we suggest two algorithms for differentiating packet treatment in congested servers and routers.
Keywords
game theory; maximum principle; scheduling; telecommunication congestion control; telecommunication network routing; telecommunication traffic; Pontryagin maximum principle; behavioral control; multiplayer network game; network router; optimal control theory; packet processing; resource-exhaustion DoS attack; scheduling algorithm; Aggregates; Computer crime; Game theory; History; Information technology; Network servers; Optimal control; Resource management; Scheduling algorithm; Traffic control; DDoS attack; fairness; game theory; misbehavior; player behavior; traceback;
fLanguage
English
Publisher
ieee
Conference_Titel
Game Theory for Networks, 2009. GameNets '09. International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4244-4176-1
Electronic_ISBN
978-1-4244-4177-8
Type
conf
DOI
10.1109/GAMENETS.2009.5137461
Filename
5137461
Link To Document