DocumentCode
2321330
Title
Let the Game Do the Talking: The Influence of Explicitness and Game Behavior on Comprehension in an Educational Computer Game
Author
Bergervoet, Erwin ; van der Sluis, Frans ; Van Dijk, Betsy ; Nijholt, Anton
Author_Institution
Human Media Interaction, Univ. of Twente, Enschede, Netherlands
fYear
2011
fDate
4-6 Oct. 2011
Firstpage
120
Lastpage
127
Abstract
An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through concrete experiences. Endogenous educational games which are specifically developed for educational purposes mostly make this purpose explicit: they make it clear in advance what is about to be learned. This research tried to find out how such an explicit purpose influences the game behavior and comprehension by developing two versions of an endogenous educational game about over fishing, one with and one without an explicit purpose. It showed that children who played the explicit version got more shallow knowledge and showed more active game behavior. The players who showed more explorative game behavior acquired more deep knowledge about the game.
Keywords
computer aided instruction; computer games; educational computer game; endogenous educational game; game behavior; game play mechanics; Boats; Computers; Context; Ecosystems; Games; Marine animals; Weapons; educational games; endogenous games; exogenous games; game design; game experience;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2011 International Conference on
Conference_Location
Banff, ON
Print_ISBN
978-1-4577-1453-5
Type
conf
DOI
10.1109/CW.2011.30
Filename
6079355
Link To Document