• DocumentCode
    2321330
  • Title

    Let the Game Do the Talking: The Influence of Explicitness and Game Behavior on Comprehension in an Educational Computer Game

  • Author

    Bergervoet, Erwin ; van der Sluis, Frans ; Van Dijk, Betsy ; Nijholt, Anton

  • Author_Institution
    Human Media Interaction, Univ. of Twente, Enschede, Netherlands
  • fYear
    2011
  • fDate
    4-6 Oct. 2011
  • Firstpage
    120
  • Lastpage
    127
  • Abstract
    An endogenous educational game is a game where the educational content is integrated in the game play mechanics themselves. These games rely on a constructivist approach to learning, where the learner constructs knowledge through concrete experiences. Endogenous educational games which are specifically developed for educational purposes mostly make this purpose explicit: they make it clear in advance what is about to be learned. This research tried to find out how such an explicit purpose influences the game behavior and comprehension by developing two versions of an endogenous educational game about over fishing, one with and one without an explicit purpose. It showed that children who played the explicit version got more shallow knowledge and showed more active game behavior. The players who showed more explorative game behavior acquired more deep knowledge about the game.
  • Keywords
    computer aided instruction; computer games; educational computer game; endogenous educational game; game behavior; game play mechanics; Boats; Computers; Context; Ecosystems; Games; Marine animals; Weapons; educational games; endogenous games; exogenous games; game design; game experience;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2011 International Conference on
  • Conference_Location
    Banff, ON
  • Print_ISBN
    978-1-4577-1453-5
  • Type

    conf

  • DOI
    10.1109/CW.2011.30
  • Filename
    6079355