• DocumentCode
    2324693
  • Title

    Efficient pre-clipping and clipping algorithms for 3D graphics geometry computation

  • Author

    Hsiao, Shen-Fu ; Chang, Yuan-Nan ; Tien, Tze-Ching ; Chen, Kun-Chih

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Nat. Sun Yat-Sen Univ., Kaohsiung
  • fYear
    2008
  • fDate
    Nov. 30 2008-Dec. 3 2008
  • Firstpage
    522
  • Lastpage
    525
  • Abstract
    A new pre-clipping algorithm is proposed to reduce the number of triangle primitives that needs the computation-intensive clipping operations. Furthermore, we present a new hardware-efficient clipping method that requires only half of hardware cost. Experiments show that the preclipping can reduce 20%~50% of the triangles requiring clipping.
  • Keywords
    computational geometry; computer graphics; 3D graphics geometry computation; computation-intensive clipping operation; hardware-efficient clipping method; preclipping algorithm; triangle primitives; Computational geometry; Computer graphics; Computer science; Costs; Engines; Filters; Hardware; Performance evaluation; Rendering (computer graphics); Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2008. APCCAS 2008. IEEE Asia Pacific Conference on
  • Conference_Location
    Macao
  • Print_ISBN
    978-1-4244-2341-5
  • Electronic_ISBN
    978-1-4244-2342-2
  • Type

    conf

  • DOI
    10.1109/APCCAS.2008.4746075
  • Filename
    4746075