• DocumentCode
    2325366
  • Title

    Fitness landscape analysis for evolutionary non-photorealistic rendering

  • Author

    Riley, Jeff ; Ciesielski, Vic

  • Author_Institution
    Hewlett-Packard Australia, Melbourne, VIC, Australia
  • fYear
    2010
  • fDate
    18-23 July 2010
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    The best evolutionary approach can be a difficult problem. In this work we have investigated two evolutionary representations to evolve non-photorealistic renderings: a variable-length classic genetic algorithm representation, and a tree-based genetic algorithm representation. These representations exhibit very different convergence behaviour, and despite considerable exploration of parameters the classic genetic algorithm was not competitive with the tree-based approach for the problem studied in this work. The aim of the work presented in this paper was to investigate whether analysis of the fitness landscapes described by the different representations can explain the difference in performance. We used several current fitness landscape measures to analyse the fitness landscapes, and found that one of the measures suggests there is a correlation between search performance and the fitness landscape.
  • Keywords
    genetic algorithms; rendering (computer graphics); trees (mathematics); evolutionary approach; evolutionary nonphotorealistic rendering; fitness landscape analysis; tree-based genetic algorithm representation; variable-length classic genetic algorithm representation; Biological cells; Convergence; Correlation; Length measurement; Observers; Pixel; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2010 IEEE Congress on
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4244-6909-3
  • Type

    conf

  • DOI
    10.1109/CEC.2010.5586013
  • Filename
    5586013