DocumentCode
2325366
Title
Fitness landscape analysis for evolutionary non-photorealistic rendering
Author
Riley, Jeff ; Ciesielski, Vic
Author_Institution
Hewlett-Packard Australia, Melbourne, VIC, Australia
fYear
2010
fDate
18-23 July 2010
Firstpage
1
Lastpage
9
Abstract
The best evolutionary approach can be a difficult problem. In this work we have investigated two evolutionary representations to evolve non-photorealistic renderings: a variable-length classic genetic algorithm representation, and a tree-based genetic algorithm representation. These representations exhibit very different convergence behaviour, and despite considerable exploration of parameters the classic genetic algorithm was not competitive with the tree-based approach for the problem studied in this work. The aim of the work presented in this paper was to investigate whether analysis of the fitness landscapes described by the different representations can explain the difference in performance. We used several current fitness landscape measures to analyse the fitness landscapes, and found that one of the measures suggests there is a correlation between search performance and the fitness landscape.
Keywords
genetic algorithms; rendering (computer graphics); trees (mathematics); evolutionary approach; evolutionary nonphotorealistic rendering; fitness landscape analysis; tree-based genetic algorithm representation; variable-length classic genetic algorithm representation; Biological cells; Convergence; Correlation; Length measurement; Observers; Pixel; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2010 IEEE Congress on
Conference_Location
Barcelona
Print_ISBN
978-1-4244-6909-3
Type
conf
DOI
10.1109/CEC.2010.5586013
Filename
5586013
Link To Document