DocumentCode :
2341400
Title :
Recording and replaying of battle simulation situation data based on serialization and compression algorithm
Author :
Shuo, Liu ; Zenghua, Li ; Xuehui, Yang
Author_Institution :
Battle Simulation Center, Acad. of Armored Forces Eng., Beijing, China
Volume :
2
fYear :
2011
fDate :
22-23 Oct. 2011
Firstpage :
138
Lastpage :
141
Abstract :
Recording and replaying of situation data is critical in the battle simulation system, which is the foundation of the subsequent analysis and evaluation. First of all, the demand for recording and replaying of situation data in the simulation system was expatiated, and then the realizing methods, that is, integrated federation member and embedded programs were analyzed. The situation data object was defined according to the requirements of serialization, and the process of data recording and replaying was analyzed in detail. Moreover, the Zlib function library which supports memory compression and uncompression was referred to specifically.
Keywords :
data compression; military computing; Zlib function library; battle simulation situation data; compression algorithm; data recording; data replay; memory compression; memory uncompression; serialization algorithm; serialization requirement; compression; recording; replaying; serialization; situation data; uncompression;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Science, Engineering Design and Manufacturing Informatization (ICSEM), 2011 International Conference on
Conference_Location :
Guiyang
Print_ISBN :
978-1-4577-0247-1
Type :
conf
DOI :
10.1109/ICSSEM.2011.6081259
Filename :
6081259
Link To Document :
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