• DocumentCode
    2343281
  • Title

    General Game Playing: An Overview and Open Problems

  • Author

    Sharma, Shiven ; Kobti, Ziad ; Goodwin, Scott D.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Windsor, Windsor, ON, Canada
  • fYear
    2009
  • fDate
    2-4 April 2009
  • Firstpage
    257
  • Lastpage
    260
  • Abstract
    General game playing has emerged, in recent years, as a challenging testbed for artificial intelligence research. The premise is to build game players that are able to play any game without prior knowledge about the game. The purpose of this paper is to give an overview of the open problems in the current form of general game playing, along with a short survey of work already done. We also provide a discussion on possible enhancements to the current format to make learning based players more viable in the competition. The aim of this paper is to highlight some of the key issues in the area of general game playing and generate interest amongst the academic community.
  • Keywords
    artificial intelligence; computer aided instruction; computer games; artificial intelligence; game players; general game playing; open problems; Artificial intelligence; Artificial neural networks; Computer science; Feature extraction; Feedforward systems; Intelligent agent; Knowledge transfer; Machine learning; Neural networks; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Engineering and Information, 2009. ICC '09. International Conference on
  • Conference_Location
    Fullerton, CA
  • Print_ISBN
    978-0-7695-3538-8
  • Type

    conf

  • DOI
    10.1109/ICC.2009.50
  • Filename
    5328147