DocumentCode
2343281
Title
General Game Playing: An Overview and Open Problems
Author
Sharma, Shiven ; Kobti, Ziad ; Goodwin, Scott D.
Author_Institution
Dept. of Comput. Sci., Univ. of Windsor, Windsor, ON, Canada
fYear
2009
fDate
2-4 April 2009
Firstpage
257
Lastpage
260
Abstract
General game playing has emerged, in recent years, as a challenging testbed for artificial intelligence research. The premise is to build game players that are able to play any game without prior knowledge about the game. The purpose of this paper is to give an overview of the open problems in the current form of general game playing, along with a short survey of work already done. We also provide a discussion on possible enhancements to the current format to make learning based players more viable in the competition. The aim of this paper is to highlight some of the key issues in the area of general game playing and generate interest amongst the academic community.
Keywords
artificial intelligence; computer aided instruction; computer games; artificial intelligence; game players; general game playing; open problems; Artificial intelligence; Artificial neural networks; Computer science; Feature extraction; Feedforward systems; Intelligent agent; Knowledge transfer; Machine learning; Neural networks; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Engineering and Information, 2009. ICC '09. International Conference on
Conference_Location
Fullerton, CA
Print_ISBN
978-0-7695-3538-8
Type
conf
DOI
10.1109/ICC.2009.50
Filename
5328147
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