DocumentCode
2345447
Title
Using 3D tubes to solve the intersecting line representation problem
Author
Spratt, Lindsey ; Ambler, Allen
Author_Institution
Dept. of Electr. & Comput. Eng., Kansas Univ., Lawrence, KS, USA
fYear
1994
fDate
4-7 Oct 1994
Firstpage
254
Lastpage
261
Abstract
We discuss 3D rendering as a solution to the line crossing problem associated with using connecting lines for illustrating relations in visual programming. The Bezier tube was introduced for modeling connecting lines in general and hyperedges in specific and an algorithm is given for laying out hyperedges. 3D hyperedges are shown to have features that enhance their readability over that of 2D representations of connecting lines
Keywords
computational geometry; rendering (computer graphics); visual languages; visual programming; 2D representations; 3D hyperedges; 3D rendering; 3D tubes; Bezier tube; connecting lines; hyperedges; intersecting line representation problem; line crossing problem; three dimensional hyperedges; visual languages; visual programming relations; Computer languages; Containers; Displays; Joining processes; Layout; Programming profession; Shape; Tree graphs;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages, 1994. Proceedings., IEEE Symposium on
Conference_Location
St. Louis, MO
Print_ISBN
0-8186-6660-9
Type
conf
DOI
10.1109/VL.1994.363610
Filename
363610
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