• DocumentCode
    2345447
  • Title

    Using 3D tubes to solve the intersecting line representation problem

  • Author

    Spratt, Lindsey ; Ambler, Allen

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Kansas Univ., Lawrence, KS, USA
  • fYear
    1994
  • fDate
    4-7 Oct 1994
  • Firstpage
    254
  • Lastpage
    261
  • Abstract
    We discuss 3D rendering as a solution to the line crossing problem associated with using connecting lines for illustrating relations in visual programming. The Bezier tube was introduced for modeling connecting lines in general and hyperedges in specific and an algorithm is given for laying out hyperedges. 3D hyperedges are shown to have features that enhance their readability over that of 2D representations of connecting lines
  • Keywords
    computational geometry; rendering (computer graphics); visual languages; visual programming; 2D representations; 3D hyperedges; 3D rendering; 3D tubes; Bezier tube; connecting lines; hyperedges; intersecting line representation problem; line crossing problem; three dimensional hyperedges; visual languages; visual programming relations; Computer languages; Containers; Displays; Joining processes; Layout; Programming profession; Shape; Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages, 1994. Proceedings., IEEE Symposium on
  • Conference_Location
    St. Louis, MO
  • Print_ISBN
    0-8186-6660-9
  • Type

    conf

  • DOI
    10.1109/VL.1994.363610
  • Filename
    363610