• DocumentCode
    2349796
  • Title

    An intelligent agent for the game of Age of Mythology: the Titans

  • Author

    Park, Jin ; Zhang, Du ; Lu, Meiliu

  • Author_Institution
    Department of Computer Science, California State University, Sacramento, 95819-6021, USA
  • fYear
    2008
  • fDate
    13-15 July 2008
  • Firstpage
    92
  • Lastpage
    97
  • Abstract
    In this paper, we describe an intelligent agent for the game of Age of Mythology: the Titans. Through implementing known economic theories that were developed by some of the world’s best players, the agent has a superior rushing performance when compared with the original game engine. Specifically the agent looks to reduce unspent resources and tailor the gathering of resources for military unit production in order to push out the first attack before the opponent and to outnumber the opponent’s army when the attack arrives. The increased efficiency in military production has led to better protection of resource gatherers, buildings, and expanded territory, and pinned the opponent to its own base. In our experiments, the overall win-loss record for the agent is 35 wins and 10 losses. Though our focus in the study is on the Rush tactic, the approach we adopt can be applied to other aspects of the game.
  • Keywords
    Artificial intelligence; Computer networks; Computer science; Engines; Game theory; Intelligent agent; Logic testing; Performance analysis; Production; Protection; Age of Mythology: The Titans; Rush tactic; real-time strategy games; rush agent;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Reuse and Integration, 2008. IRI 2008. IEEE International Conference on
  • Conference_Location
    Las Vegas, NV, USA
  • Print_ISBN
    978-1-4244-2659-1
  • Electronic_ISBN
    978-1-4244-2660-7
  • Type

    conf

  • DOI
    10.1109/IRI.2008.4583011
  • Filename
    4583011