DocumentCode
2349796
Title
An intelligent agent for the game of Age of Mythology: the Titans
Author
Park, Jin ; Zhang, Du ; Lu, Meiliu
Author_Institution
Department of Computer Science, California State University, Sacramento, 95819-6021, USA
fYear
2008
fDate
13-15 July 2008
Firstpage
92
Lastpage
97
Abstract
In this paper, we describe an intelligent agent for the game of Age of Mythology: the Titans. Through implementing known economic theories that were developed by some of the world’s best players, the agent has a superior rushing performance when compared with the original game engine. Specifically the agent looks to reduce unspent resources and tailor the gathering of resources for military unit production in order to push out the first attack before the opponent and to outnumber the opponent’s army when the attack arrives. The increased efficiency in military production has led to better protection of resource gatherers, buildings, and expanded territory, and pinned the opponent to its own base. In our experiments, the overall win-loss record for the agent is 35 wins and 10 losses. Though our focus in the study is on the Rush tactic, the approach we adopt can be applied to other aspects of the game.
Keywords
Artificial intelligence; Computer networks; Computer science; Engines; Game theory; Intelligent agent; Logic testing; Performance analysis; Production; Protection; Age of Mythology: The Titans; Rush tactic; real-time strategy games; rush agent;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Reuse and Integration, 2008. IRI 2008. IEEE International Conference on
Conference_Location
Las Vegas, NV, USA
Print_ISBN
978-1-4244-2659-1
Electronic_ISBN
978-1-4244-2660-7
Type
conf
DOI
10.1109/IRI.2008.4583011
Filename
4583011
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