DocumentCode :
2352644
Title :
TeMPS: A Conceptual Framework for Pervasive and Social Games
Author :
Guo, Hong ; Trtteberg, Hallvard ; Wang, Alf Inge ; Zhu, Meng
Author_Institution :
Dept. of Comput. & Inf. Sci., Norwegian Univ. of Sci. & Technol., Trondheim, Norway
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
31
Lastpage :
37
Abstract :
Pervasive and social game is an emerging game genre which brings more physical movement and social interactions into game. This article proposes the conceptual framework TeMPS that systematically characterizes the important aspects of pervasive and social games. Further, around thirty games in different sub-genres are reviewed by analyzing and fitting them into the framework. The framework is helpful for game designers to understand and communicate about such games. Further, it contributes to conceptual modeling of pervasive and social games, and to the construction of a game modeling tool.
Keywords :
computer games; ubiquitous computing; TeMPS; conceptual modeling; game genre; game modeling tool; pervasive games; social games; social interactions; Augmented reality; Context awareness; Dictionaries; Failure analysis; Feedback; Information science; Mobile computing; Pervasive computing; Physics computing; Virtual reality; conceptual framework; game review; pervasive game; social game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.40
Filename :
5463737
Link To Document :
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