• DocumentCode
    236151
  • Title

    Implementation of continuous assessment in educational video games what, how and where to evaluate

  • Author

    Padilla-Zea, Natalia ; Gutierrez Vela, Francisco L. ; Lopez-Arcos, Jose R. ; Rienda Polo, Jose ; Medina, Nuria Medina ; Paderewski Rodriguez, Patricia ; Nunez Delgado, Maria P.

  • Author_Institution
    GEDES Res. Group, Univ. of Granada, Granada, Spain
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    163
  • Lastpage
    168
  • Abstract
    In order for educational video games to continue aiding in the teaching / learning processes it is necessary to continue advancing, first, in their educational effectiveness and, secondly, in their ease of use for the teacher. This ease of use is multifaceted; one aspect is the assessment of learning achieved by students. In an educational environment where continuous assessment is a requirement and the acquisition of skills becomes element analysis, teachers have had to greatly increase the amount of work related to the assessment of students. And this problem grows when the number of students is very high, since the time available to meet the needs of the learning process decreases with the increasing time spent taking notes and analysing data in order to give a rating. Therefore, in this paper we address the aspect of assessing competencies through continuing evaluation, presenting a proposal that includes such assessment as part of the game itself. This proposal is in line with the latest laws of Spanish education, and refers to what to assess at each point of the game, how to do it and where to perform the evaluation itself, showing that these three issues need not coincide in time.
  • Keywords
    computer aided instruction; computer games; teaching; Spanish education; continuous assessment; data analysis; educational effectiveness; educational video games; learning process; skill acquisition; teaching process; Context; Educational institutions; Games; Graphics; Labeling; Proposals; assessment of competence; continue assesment; educational video games; reading comprehension;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2014 International Symposium on
  • Conference_Location
    Logrono
  • Type

    conf

  • DOI
    10.1109/SIIE.2014.7017723
  • Filename
    7017723