DocumentCode :
2372755
Title :
Interactive mesh dragging with adaptive remeshing technique
Author :
Suzuki, Hiromasa ; Sakurai, Yusuke ; Kanai, Takashi ; KIMURA, Fumihiko
Author_Institution :
Dept. of Precision Eng., Tokyo Univ., Japan
fYear :
1998
fDate :
26-29 Oct 1998
Firstpage :
188
Lastpage :
197
Abstract :
We propose a 3D mesh dragging method useful for intuitive, efficient geometric modeling of free form polygonal models. With our method, the user can drag a part of a triangular mesh and change its position and orientation. This method is based on an adaptive remeshing procedure which evaluates the deformation of faces by dragging and properly modifies them by deleting or splitting with local topological operations. Therefore the mesh is automatically adjusted for dragging, and irregularity caused by dragging onto the mesh is no longer a concern. In addition, this method is local to the dragged portion, so its computation is efficient. We describe our adaptive remeshing method and demonstrate some dragging examples
Keywords :
computational geometry; interactive systems; mesh generation; solid modelling; topology; 3D mesh dragging method; adaptive remeshing method; adaptive remeshing procedure; adaptive remeshing technique; dragged portion; dragging; face deformation; free form polygonal models; geometric modeling; interactive mesh dragging; irregularity; local topological operations; triangular mesh; Computational efficiency; Computer displays; Computer interfaces; Design methodology; Fabrication; Graphical user interfaces; Laboratories; Precision engineering; Rendering (computer graphics); Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 1998. Pacific Graphics '98. Sixth Pacific Conference on
Print_ISBN :
0-8186-8620-0
Type :
conf
DOI :
10.1109/PCCGA.1998.732112
Filename :
732112
Link To Document :
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