• DocumentCode
    2373568
  • Title

    Progressive Point-Based Global Illumination

  • Author

    Wang, Beibei ; Xu, Yanning ; Meng, Xiangxu

  • Author_Institution
    Dept. of Compter Sci. & Technol., Shandong Univ., Jinan, China
  • fYear
    2011
  • fDate
    15-16 May 2011
  • Firstpage
    181
  • Lastpage
    184
  • Abstract
    This paper proposes a progressive point-based global illumination algorithm to render complex scenes with limited time and memory. Our algorithm includes multi passes. The first pass is ray tracing, and the next passes are point cloud generating and point-based rendering passes. The point clouds are generating progressively, so that they can be generated as much as possible, without considering the limitation of the memory. With this method, we can find a proper size of point cloud. Then, we improve standard photon mapping with our progressive point-based global illumination. We progressively generate the point cloud storing indirect illumination computed by photon mapping and then render with point-based method. Our method costs less time than the standard photon mapping, it has higher quality and uses less memory than standard point-based global illumination.
  • Keywords
    rendering (computer graphics); point based rendering pass; progressive point based global illumination algorithm; render complex scene; standard photon mapping; Lighting; Memory management; Photonics; Production; Ray tracing; Rendering (computer graphics); Global Illumination; Photon Mapping; Point-based Rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4577-0271-6
  • Electronic_ISBN
    978-0-7695-4413-7
  • Type

    conf

  • DOI
    10.1109/DMDCM.2011.30
  • Filename
    5959679