DocumentCode
2373568
Title
Progressive Point-Based Global Illumination
Author
Wang, Beibei ; Xu, Yanning ; Meng, Xiangxu
Author_Institution
Dept. of Compter Sci. & Technol., Shandong Univ., Jinan, China
fYear
2011
fDate
15-16 May 2011
Firstpage
181
Lastpage
184
Abstract
This paper proposes a progressive point-based global illumination algorithm to render complex scenes with limited time and memory. Our algorithm includes multi passes. The first pass is ray tracing, and the next passes are point cloud generating and point-based rendering passes. The point clouds are generating progressively, so that they can be generated as much as possible, without considering the limitation of the memory. With this method, we can find a proper size of point cloud. Then, we improve standard photon mapping with our progressive point-based global illumination. We progressively generate the point cloud storing indirect illumination computed by photon mapping and then render with point-based method. Our method costs less time than the standard photon mapping, it has higher quality and uses less memory than standard point-based global illumination.
Keywords
rendering (computer graphics); point based rendering pass; progressive point based global illumination algorithm; render complex scene; standard photon mapping; Lighting; Memory management; Photonics; Production; Ray tracing; Rendering (computer graphics); Global Illumination; Photon Mapping; Point-based Rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
Conference_Location
Hangzhou
Print_ISBN
978-1-4577-0271-6
Electronic_ISBN
978-0-7695-4413-7
Type
conf
DOI
10.1109/DMDCM.2011.30
Filename
5959679
Link To Document