DocumentCode
2374313
Title
Supporting 3D warping visual feedback for virtual reality
Author
Thomas, Bruce H.
Author_Institution
Sch. of Comput. & Inf. Sci., Univ. of South Australia, The Levels, SA, Australia
fYear
1998
fDate
30 Nov-4 Dec 1998
Firstpage
14
Lastpage
21
Abstract
Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation can convey a feeling of substance in the objects being manipulated by the user. The paper presents the expansion of this concept to 3D graphical objects manipulated in a virtual reality domain. Three effects using 3D warping are presented to provide visual feedback of objects interacting in virtual reality applications. These include squashing of an object when pressed against a wall, stretching of an object to show frictional forces, and finally, a pinning effect when multiple users manipulate a common object in a collaborative environment. The paper goes on to discuss a set of important implementation issues for building systems with 3D cartoon animation feedback
Keywords
computer animation; graphical user interfaces; groupware; virtual reality; 2D graphical user interfaces; 3D cartoon animation feedback; 3D graphical objects; 3D warping visual feedback; cartoon animation techniques; collaborative environment; common object; direct manipulation; frictional forces; implementation issues; multiple users; object interaction; pinning effect; squashing; stretching; virtual reality; virtual reality domain; visual feedback; Animation; Australia; Collaborative work; Computer interfaces; Force feedback; Graphical user interfaces; Haptic interfaces; Information science; User interfaces; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Human Interaction Conference, 1998. Proceedings. 1998 Australasian
Conference_Location
Adelaide, SA
Print_ISBN
0-8186-9206-5
Type
conf
DOI
10.1109/OZCHI.1998.732190
Filename
732190
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