DocumentCode :
2376228
Title :
Decentralized and partially decentralized reinforcement learning for designing a distributed wetland system in watersheds
Author :
Tilak, Omkar ; Babbar-Sebens, Meghna ; Mukhopadhyay, Snehasis
Author_Institution :
Dept. of Comput. & Inf. Sci., Indiana Univ. Purdue Univ. Indianapolis, Indianapolis, IN, USA
fYear :
2011
fDate :
9-12 Oct. 2011
Firstpage :
271
Lastpage :
276
Abstract :
In this paper, we use identical-payoff games of reinforcement learning agents as a framework to solve complex multi-criteria optimization problem of watershed management. Multiple analytical criteria are used to assess design decisions for creating a distributed network of wetlands in the watershed. Decentralized game algorithms of reinforcement learning agents as well as a genetic algorithm based method are used for the analysis. Simulation studies are presented which compare the efficiency of the reinforcement learning approaches with a multi-objective genetic algorithm-based approach.
Keywords :
game theory; genetic algorithms; geophysics computing; learning (artificial intelligence); decentralized game algorithms; distributed wetland system; genetic algorithm based approach; identical payoff games; multicriteria optimization problem; partially decentralized reinforcement learning; reinforcement learning agents; watershed management; Games; Genetic algorithms; Learning; Learning automata; Optimization; Silicon; Vectors; Games of Learning Automata; Genetic Algorithms; Learning Automaton; Multi Agent Reinforcement Learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on
Conference_Location :
Anchorage, AK
ISSN :
1062-922X
Print_ISBN :
978-1-4577-0652-3
Type :
conf
DOI :
10.1109/ICSMC.2011.6083677
Filename :
6083677
Link To Document :
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