DocumentCode
2376532
Title
Developing evolutionary neural controllers for teams of mobile robots playing a complex game
Author
Nelson, Andrew L. ; Grant, Edward ; Lee, Gordon
Author_Institution
Dept. of Electr. & Comput. Eng., North Carolina State Univ., Raleigh, NC, USA
fYear
2003
fDate
27-29 Oct. 2003
Firstpage
212
Lastpage
218
Abstract
This research develops methods of automating the production of behavioral robotics controllers. Population-based artificial evolution was employed to train neural network-based controllers to play a robotic version of the team game Capture the Flag. The robot agents used processed video data for sensing their environment. To accommodate the 35 to 150 sensor inputs required, large neural networks of arbitrary connectivity and structure were evolved. An intra-population competitive genetic algorithm was used and selection at each generation was based on whether the different controllers won or lost games over the course of a tournament. This paper focuses on the evolutionary neural controller architecture. Evolved controllers were tested in a series of competitive games and transferred to real robots for physical verification.
Keywords
competitive algorithms; genetic algorithms; learning (artificial intelligence); mobile robots; neurocontrollers; artificial evolution; behavioral robotics; competitive games; complex game playing; evolutionary neural computing; evolutionary neural controllers; evolutionary robotics; genetic algorithm; mobile robot teams; neural controllers; neural networks; robot colonies; Artificial neural networks; Automatic control; Games; Genetic algorithms; Mobile robots; Production; Robot control; Robot sensing systems; Robotics and automation; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Reuse and Integration, 2003. IRI 2003. IEEE International Conference on
Print_ISBN
0-7803-8242-0
Type
conf
DOI
10.1109/IRI.2003.1251416
Filename
1251416
Link To Document