DocumentCode
2395913
Title
Realistic real-time rendering of human face with environment lighting
Author
Yang, Mengzhao ; Wang, Kuanquan ; Zuo, Wangmeng
fYear
2012
fDate
19-20 May 2012
Firstpage
2130
Lastpage
2134
Abstract
Instead of simple point or area lights for illuminating human face in most rendering methods, we aim to render the appearance of human face influenced by surrounding environment lighting in some real scenes. In this paper, we accurately approximate the specular reflection by using the Kelemen/Szirmay-Kalos reflectance model and ten varying specular parameters over the whole face. Also, subsurface scattering can be well simulated with linear sum of Gaussian blurring in real-time. Further, we use the stretch-map texture to correct UV distortion problem result from blurring in the texture-space. Considering the environment lighting influence to appearance of human face, we use spherical harmonics to represent environment lighting and a quick occlusion approach to obtain a much more realistic rendering of human face, which make the human face look much more natural according to surroundings.
Keywords
Gaussian processes; face recognition; image texture; rendering (computer graphics); Gaussian blurring; Kelemen/Szirmay-Kalos reflectance model; UV distortion problem; environment lighting; human face; illumination; linear sum; occlusion approach; real scene; realistic real-time rendering; specular parameter; specular reflection; spherical harmonics; stretch-map texture; subsurface scattering; Approximation methods; Face; Humans; Lighting; Real time systems; Rendering (computer graphics); Skin; environment lighting; human face; occlusion; specular reflection; subsurface scattering;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems and Informatics (ICSAI), 2012 International Conference on
Conference_Location
Yantai
Print_ISBN
978-1-4673-0198-5
Type
conf
DOI
10.1109/ICSAI.2012.6223473
Filename
6223473
Link To Document