DocumentCode
239604
Title
Debriefing in gaming simulation for research: Opening the black box of the non-trivial machine to assess validity and reliability
Author
van den Hoogen, Jop ; Lo, Julia ; Meijer, Sebastiaan
Author_Institution
Fac. of Technol., Policy & Manage., Delft Univ. of Technol., Delft, Netherlands
fYear
2014
fDate
7-10 Dec. 2014
Firstpage
3505
Lastpage
3516
Abstract
Gaming simulation allows for experiments with sociotechnical systems and has as such been employed in the railway sector to study the effects of innovations on robustness and punctuality. Systems work as non-trivial machines and the effect of an innovation on a dependent variable is potentially context, time and history dependent. However, several constraints inhibit the use of validity increasing measures such as repeated runs and increasing sample size. Based on a debriefing framework, insights from qualitative process research and six games with Dutch and UK railway traffic operators, we provide a guide on how to assess and increase reliability and validity. The key is for game players, observers and facilitators to open up the black box and thereby assessing how the innovation brought about any changes, if these changes are insensitive to changes in parameters and if the conclusions hold outside the game.
Keywords
computer games; rail traffic; traffic engineering computing; Dutch railway traffic operators; UK railway traffic operators; United Kingdom; debriefing framework; gaming reliability assessment; gaming simulation; gaming validity assessment; nontrivial machines; railway sector; sociotechnical systems; Biological system modeling; Computational modeling; Games; Observers; Organizations; Reliability; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference (WSC), 2014 Winter
Conference_Location
Savanah, GA
Print_ISBN
978-1-4799-7484-9
Type
conf
DOI
10.1109/WSC.2014.7020182
Filename
7020182
Link To Document