DocumentCode
2398083
Title
Parallel hierarchical global illumination
Author
Snell, Quinn O. ; Gustafson, John L.
Author_Institution
Ames Lab., USDOE, IA, USA
fYear
1997
fDate
5-8 Aug 1997
Firstpage
12
Lastpage
19
Abstract
This paper presents an algorithm that solves the Rendering Equation to any desired accuracy, and can be run in parallel on distributed memory or shared memory computer systems with excellent scaling properties. It appears superior in both speed and physical correctness to recent published methods involving bidirectional ray tracing or hybrid treatments of diffuse and specular surfaces. Like “progressive radiosity” methods, it dynamically refines the geometry decomposition where required, but does so without the excessive storage requirements for “ray histories.”
Keywords
parallel algorithms; rendering (computer graphics); Monte Carlo; Rendering Equation; bidirectional ray tracing; distributed memory; geometry decomposition; global illumination; hierarchical global illumination; parallel; parallel rendering; shared memory; storage requirements; Computer graphics; Equations; Geometry; Laboratories; Light emitting diodes; Lighting; Monte Carlo methods; Ray tracing; Rendering (computer graphics); Surface treatment;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Distributed Computing, 1997. Proceedings. The Sixth IEEE International Symposium on
Conference_Location
Portland, OR
ISSN
1082-8907
Print_ISBN
0-8186-8117-9
Type
conf
DOI
10.1109/HPDC.1997.622358
Filename
622358
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