DocumentCode :
2398681
Title :
An advanced AOI communications architecture based on neighbor set for MMOGs
Author :
Li, Zhaokui ; Wang, Yan ; Shi, Xiangbin
Author_Institution :
Comput. Coll., Shenyang Aerosp. Univ., Shenyang, China
fYear :
2010
fDate :
26-28 Oct. 2010
Firstpage :
1010
Lastpage :
1014
Abstract :
In order to get better multicast efficiency and game states synchronization in the SimMud, this paper propose an advanced AOI communications architecture based on neighbor set for MMOGs. The architecture selects neighbor set according to the heterogeneity of P2P network terminal nodes in bandwidth, computing power and memory. The neighbor set (NS) is adopted so as to utilize fully the power of nodes direct connections. Generally, the nodes which are overwhelmed by crowding in AOI can generate packet loss. Our architecture start message forwarding from different subtree of multicast tree based on neighbor set, thus load of coordinators can be lightened. The experiment results show this architecture can reduce packet loss and improve multicast efficiency. To a greater extent, this architecture guarantees the synchronization of game states.
Keywords :
computer games; multicast communication; peer-to-peer computing; set theory; trees (mathematics); MMOG; P2P network terminal nodes; SimMud; advanced AOI communication architecture; massively multiplayer online game; multicast efficiency; multicast tree; neighbor set; packet loss; subtree; Artificial neural networks; Computer architecture; Games; Peer to peer computing; Massively Multiplayer Online Games (MMOGs); Peer-to-Peer (P2P); area of interest (AOI); neighbor set;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Broadband Network and Multimedia Technology (IC-BNMT), 2010 3rd IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-6769-3
Type :
conf
DOI :
10.1109/ICBNMT.2010.5705241
Filename :
5705241
Link To Document :
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