• DocumentCode
    2401375
  • Title

    The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention

  • Author

    Asteriadis, Stylianos ; Karpouzis, Kostas ; Kollias, Stefanos

  • Author_Institution
    Sch. of Electr. & Comput. Eng., Nat. Tech. Univ. of Athens, Athens, Greece
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    186
  • Lastpage
    191
  • Abstract
    This paper explores, from a theoretical and technical point of view, the role of head rotation and eye gaze directionality to the human perception of attention from non-verbal cues. We have annotated two different versions of the same dataset, in order to correlate the above parameters with the degree people have considered people in the dataset pay attention to a hypothetical task they have in front of them. Based on our findings, we investigate the role of eye gaze directionality in relation to head rotations and, based on previous studies, we developed an algorithm for estimating attention levels from head pose, eye gaze and facial feature spatial locations. With the help of our AI system and people´s annotation, we have made a first attempt towards quantifying the role of each cue to the overall estimation of attention. One of the important properties of the technical part of this work is that all systems we used were non-intrusive and did not demand any personal training or calibration phase, constituting themselves ideal for Game playing. Knowing the behavioral state of a player can be of vital importance for adapting the game design during interaction, or building personal profiles, leading to appropriate game features aiming at maximizing player satisfaction.
  • Keywords
    artificial intelligence; computer games; pose estimation; user centred design; AI system; attention level estimation; eye gaze directionality; facial feature spatial locations; game design; game playing; head pose; head rotation; nonverbal cues; player satisfaction; Cameras; Estimation; Face; Games; Humans; Magnetic heads; Head pose estimation; eye gaze estimation; user attention estimation; user modelling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.38
  • Filename
    5962089