DocumentCode
2402019
Title
Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays
Author
Mania, Katerina ; Medford, Nick ; Christodoulou, Giannis ; Watten, Phil L. ; Rivera, Fiona ; Radulescu, Eugenia ; Critchley, Hugo
Author_Institution
Dept. of Electron. & Comput. Eng., Tech. Univ. of Crete, Chania, Greece
fYear
2011
fDate
4-6 May 2011
Firstpage
215
Lastpage
219
Abstract
The goal of the proposed experiments is to assess the fidelity of a simulation as well as develop synthetic imaging systems which will result in controlled functional Magnetic Resonance Imaging (fMRI) experiments involving the normal population as well as patients. The ultimate goal of the experiments planned is to explore whether natural and artificial scenes of varied fidelity for training or for therapeutic purposes engage common perceptual or neuroscientific mechanisms. Such input is non-obtrusive and is derived at the same time as the experience occurs. The first experiment briefly summarized is exploring brain empathic responses of users participating in an interactive economic game developed to be displayed in a fMRI scanner. The second experiment presents an interactive lighting system also to be displayed in an fMRI scanner. Its scope is to enable the monitoring of neural activation patterns in response to lighting manipulations ranging from daylight and artificial light of the normal population initially and potentially of groups of patients suffering from the depersonalization syndrome. A broader aim of this work is to assess whether such powerful social-psychological studies could be usefully carried out within Virtual Environments advancing both cognitive neuroscience and computer graphics research.
Keywords
biomedical MRI; brain; medical image processing; neurophysiology; patient monitoring; virtual reality; behavioural fidelity; brain empathic response; cognitive neuroscience; computer graphics; depersonalization syndrome; fMRI display; fMRI scanner; functional magnetic resonance imaging; interactive economic game; interactive lighting system; lighting manipulation; neural activation pattern monitoring; neuroscientific mechanism; perceptual mechanism; simulation fidelity; social-psychological study; synthetic imaging system; synthetic stimuli; therapeutic purpose; virtual environment; Computational modeling; Games; Lighting; Rendering (computer graphics); Training; Virtual environments; Visualization; cognitive neuroscience; computer graphics simulations; fidelity metrics; perceptually-based rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.40
Filename
5962124
Link To Document