DocumentCode
240495
Title
An Experiment of a Mobile Competition Game for Investigating Students´ Interests in Learning Local Culture
Author
Shao-chen Chang ; Gwo-Jen Hwang ; Chin-Chung Tsai ; Jyh-Chong Liang
Author_Institution
Grad. Inst. of Appl. Sci. & Technol., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
fYear
2014
fDate
7-10 July 2014
Firstpage
154
Lastpage
156
Abstract
In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students´ interests in learning local culture.
Keywords
Internet; computer aided instruction; computer games; cultural aspects; information retrieval; mobile computing; notebook computers; Web; competitive board game; knowledge acquisition; local culture learning; mobile competition game experiment; online information-searching question; real-world observation task; student interest investigation; supplementary materials; tablet computer; Computers; Educational institutions; Games; Land mobile radio; Learning systems; board game; digital game-based learning; local culture; mobile learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.53
Filename
6901424
Link To Document