DocumentCode
240648
Title
The Development and Design of a English Blockade-Running Competition Incorporating Game-Based Learning into Handheld Devices
Author
I-Fan Liu ; Chun-Wang Wei ; Young, Shelley Shwu-Ching
Author_Institution
Dept. of Inf. Manage., Oriental Inst. of Technol., Taipei, Taiwan
fYear
2014
fDate
7-10 July 2014
Firstpage
444
Lastpage
445
Abstract
Traditional English blockade-running competitions usually operate in physical form. Competitors have to tackle the challenges set up at each blockade, and the results of the competition are determined by competitors´ English listening, silent reading, speaking, oral reading, puzzle-solving, spelling, singing, and other abilities. However, the biggest challenge faced by traditional English blockade-running competitions is the need for large amounts of manpower, materials, and time to provide support for all of the competition activities, poorly designed flow path prevents the players from enjoying the benefits of the blockade-running competition. The main purpose of this study is to enrich learners´ game-based learning by designing and constructing an English blockade-running competition based on Greek and Roman mythology and using handheld mobile devices as communication carriers during the course of the competition.
Keywords
computer aided instruction; computer games; mobile computing; English blockade-running competition; English listening; English oral reading; English puzzle-solving; English singing; English speaking; English spelling; Greek mythology; Roman mythology; game-based learning; handheld mobile devices; silent reading; Databases; Educational institutions; Games; Handheld computers; Smart phones; English blockade-running competition; Greek and Roman mythology; game-based learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.133
Filename
6901507
Link To Document