• DocumentCode
    240769
  • Title

    A Survey of Frameworks and Game Engines for Serious Game Development

  • Author

    Cowan, Brett ; Kapralos, Bill

  • Author_Institution
    Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2014
  • fDate
    7-10 July 2014
  • Firstpage
    662
  • Lastpage
    664
  • Abstract
    Given the sparsity of standard game engines and frameworks for serious game development, developers of serious games typically rely on entertainment-based game development tools. However, given the large number of game engines and frameworks dedicated to entertainment game development, deciding on which tool to employ may be difficult. A literature review that examined the frameworks and game engines used to develop serious games was recently conducted. Here, a list of the most commonly identified frameworks and game engines and a summary of their features is provided. The results presented provide insight to those seeking tools to develop serious games.
  • Keywords
    serious games (computing); entertainment-based game development tools; game engines; game frameworks; serious game development; Databases; Engines; Entertainment industry; Games; Google; Libraries; Second Life; framework; game engine; review; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
  • Conference_Location
    Athens
  • Type

    conf

  • DOI
    10.1109/ICALT.2014.194
  • Filename
    6901570