DocumentCode
240769
Title
A Survey of Frameworks and Game Engines for Serious Game Development
Author
Cowan, Brett ; Kapralos, Bill
Author_Institution
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2014
fDate
7-10 July 2014
Firstpage
662
Lastpage
664
Abstract
Given the sparsity of standard game engines and frameworks for serious game development, developers of serious games typically rely on entertainment-based game development tools. However, given the large number of game engines and frameworks dedicated to entertainment game development, deciding on which tool to employ may be difficult. A literature review that examined the frameworks and game engines used to develop serious games was recently conducted. Here, a list of the most commonly identified frameworks and game engines and a summary of their features is provided. The results presented provide insight to those seeking tools to develop serious games.
Keywords
serious games (computing); entertainment-based game development tools; game engines; game frameworks; serious game development; Databases; Engines; Entertainment industry; Games; Google; Libraries; Second Life; framework; game engine; review; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.194
Filename
6901570
Link To Document