• DocumentCode
    240774
  • Title

    Effects of Thinking Style and Problem Difficulty on Students´ Decision-Making Behavior in a Real Time Strategy Game

  • Author

    Don Ming-Hui Wen ; Chang, Dick Jen-Wei

  • Author_Institution
    Dept. of Digital Multimedia Design, China Univ. of Technol., Taipei, Taiwan
  • fYear
    2014
  • fDate
    7-10 July 2014
  • Firstpage
    668
  • Lastpage
    670
  • Abstract
    The purpose of this study is to explore the problem-solving processes, decision-making behaviors and tendencies of students facing different problem difficulty levels in strategy games. The problem difficulty in the strategy game as manipulated by two situational factors-information availability and resource advantages. Forty-five college and graduate student participated in the experiment. Quantitative data was measured to represent student\´s gaming performance, and qualitative data was collected to reveal the problem-solving process of students. Students\´ thinking style (liberal and conservative style), another variable related to students\´ problem solving tendencies and habits, served as a classification variable for students. Results indicated that, liberal style students have an "active-oriented" problem-solving style, whereas conservative students have a \´passive-oriented\´ problem-solving style. The two situational factors can be applied to construct a personalized game-based educational instrument to develop students\´ problem-solving skills by adjusting their difficulty level. Also, research findings on the two thinking styles in problem-solving processes will help support the development of a personalized and game based learning environment for strategic planning tanning. The results and implementation of this study are also discussed.
  • Keywords
    computer aided instruction; computer games; decision making; problem solving; strategic planning; game based learning environment; real time strategy game; strategic planning; student decision-making behavior; student gaming performance; student problem solving; student thinking style; Availability; Computers; Educational institutions; Electric shock; Games; Instruments; Problem-solving; Personalized learning; Problem-solving; Strategic planning; Strategy games; Thinking styles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
  • Conference_Location
    Athens
  • Type

    conf

  • DOI
    10.1109/ICALT.2014.196
  • Filename
    6901572