DocumentCode :
2412588
Title :
Interactive rendering of large unstructured grids using dynamic level-of-detail
Author :
Callahan, Steven P. ; Comba, João L D ; Shirley, Peter ; Silva, Cláudio T.
Author_Institution :
Sci. Comput. & Imaging Inst., Utah State Univ., Logan, UT, USA
fYear :
2005
fDate :
23-28 Oct. 2005
Firstpage :
199
Lastpage :
206
Abstract :
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, our approach uses a subset of the faces that compose the mesh. No connectivity is used for these faces so our technique eliminates the need for topological information and hierarchical data structures. By operating on a simple set of triangular faces, our algorithm allows a robust and straightforward graphics hardware (GPU) implementation. Because the subset of faces processed can be constrained to arbitrary size, interactive rendering is possible for a wide range of data sets and hardware configurations.
Keywords :
computational geometry; computer graphic equipment; data structures; interactive systems; mesh generation; rendering (computer graphics); dynamic level-of-detail; graphics hardware; hierarchical data structures; interactive rendering; large tetrahedral meshes; large unstructured grids; Casting; Computer graphics; Data structures; Hardware; Rendering (computer graphics); Robustness; Sampling methods; Scientific computing; Torso; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2005. VIS 05. IEEE
Print_ISBN :
0-7803-9462-3
Type :
conf
DOI :
10.1109/VISUAL.2005.1532796
Filename :
1532796
Link To Document :
بازگشت